
Led a team of three to develop a BODMAS calculator. The calculator supported 256-character expressions, memory operations and had a timer module.

Was contracted to create a QR code-based loyalty mobile app for a café in Darwin.

Daedalus is a simple game developed with the SDL library featuring a procedural maze generator and a maze-solving agent. It implements game AI techniques such as steering-force-based movement, A* search, and Goal Oriented Action Planning.

Led a team of four to design the cohort’s smallest acrylic gearbox, capable of pulling a 1kg weight up a 1m, 45-degree incline.

Led a team of 3 that created a robot that can automatically pickup and place items from one location to another using magnets.

Developed an AI that can play tetris by looking at the users screen and sending key strokes.

Led a team of three to create a live visualization of a Tic Tac Toe game played on a CLI, using an ABB IRB120 robot as an interactive display.

Developed the logic for a traffic light system in VHDL for implementation on a CPLD.

I am a 23 year old Mechatronics/Robotics Engineering student with seven years of programming experience. Passionate about software development, frontend, robotics, game programming, and AI (particularly Reinforcement Learning), I’m always eager to push my knowledge further in these fields. In my free time, I enjoy coding, gaming, and exploring anime.
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